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Test Drive #004


Welcome to Atonement's fourth test drive, and thank you very much for stopping by! We hope you enjoy your stay! Please refer to the prompts below for ideas, or simply make up your own! Whichever is easiest for you.

Prompts


Arrival: You don't quite remember how you arrived here. It appears that you're suddenly in a dead land with eerily red skies. The grass is dead, the trees are dying, and there's absolutely no sounds of life beyond your own footsteps, even if it feels like you're being watched somehow. Eventually along the narrow path you follow, you walk through gates that seem to guard a quiet, abandoned town and a sinking feeling starts to settle in that you are far from home and there may not be an easy way back.

The sign hanging above the gates simply says "Welcome to Penance: Home Between Homes" and nothing more.

Within the gates, there are the leftovers of what may have once been a lively, welcoming little town, if it didn't look as if people either fled or somehow vanished in the blink of an eye. There are dusty shops that are still stocked with supplies, many with their doors busted out or left open. There are homes that haven't been touched in what feels like an eternity but they still have furniture and the remnants of the people who lived there previously. Cars and bikes are littering the streets that are in varying shapes of usability. The more you look, the more unsettling everything becomes...

First Punishment: As a show of good will, your hosts will give you a very easy, albeit potentially embarrassing, task to carry out for your first punishment.

There will as few secrets in Penance as possible. Transparency is key to atonement. You will reveal at least one sin in a way that will be permanent, which means via tattoo, scarring, branding, or other permanent means somewhere on your person. For those who are unable to be injured or scarred, there will be enchanted items that will be able to pierce even the toughest skin, cut deeper than even increased healing can recover from. All necessary items will be available at the tattoo parlor in town. If desired, characters may also make an announcement on the network listing their sin(s) for judgement from their peers.

Please note that if the character insists they are free of sin, they will be provided a list of what they're guilty of by their hosts.


Sin Lounge: A new business has been reopened by your generous hosts! And it was even given a modern makeover. It will be located by the tattoo parlor. The front of the lounge is a normal bar, with plenty seating for all citizens. In the back room, that's where the real fun begins. No one said that atoning has to be something done alone, or be self-inflicted. Located in the back of the lounge is a room made for atonement and torture. Any sort of device that you can think of can be found there ranging from knives, potions, whips, to more archaic torture devices than one could know what to do with. If you can think it up, chances are that you can find it in this lounge.

Getting to Know You:
Your hosts would like you to make an effort to get to know one another. They would like you to list on the network what your hobbies are, what your sins are, and how many punishments you have willingly undergone since arriving. The sky's the limit! Just share and get to know one another.

As a note, all threads may be considered game canon if all parties agree. Hope you have fun and thank you! The game officially opened February 1st and both apps and reserves are open indefinitely. Please stop by and join us!

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Test Drive #003


Welcome to Atonement's third test drive, and thank you very much for stopping by! We hope you enjoy your stay! Please refer to the prompts below for ideas, or simply make up your own! Whichever is easiest for you.

Prompts


Arrival: You don't quite remember how you arrived here. It appears that you're suddenly in a dead land with eerily red skies. The grass is dead, the trees are dying, and there's absolutely no sounds of life beyond your own footsteps, even if it feels like you're being watched somehow. Eventually along the narrow path you follow, you walk through gates that seem to guard a quiet, abandoned town and a sinking feeling starts to settle in that you are far from home and there may not be an easy way back.

The sign hanging above the gates simply says "Welcome to Penance: Home Between Homes" and nothing more.

Within the gates, there are the leftovers of what may have once been a lively, welcoming little town, if it didn't look as if people either fled or somehow vanished in the blink of an eye. There are dusty shops that are still stocked with supplies, many with their doors busted out or left open. There are homes that haven't been touched in what feels like an eternity but they still have furniture and the remnants of the people who lived there previously. Cars and bikes are littering the streets that are in varying shapes of usability. The more you look, the more unsettling everything becomes...

First Punishment: As a show of good will, your hosts will give you a very easy, albeit potentially embarrassing, task to carry out for your first punishment.

There will as few secrets in Penance as possible. Transparency is key to atonement. You will reveal at least one sin in a way that will be permanent, which means via tattoo, scarring, branding, or other permanent means somewhere on your person. For those who are unable to be injured or scarred, there will be enchanted items that will be able to pierce even the toughest skin, cut deeper than even increased healing can recover from. All necessary items will be available at the tattoo parlor in town. If desired, characters may also make an announcement on the network listing their sin(s) for judgement from their peers.

Please note that if the character insists they are free of sin, they will be provided a list of what they're guilty of by their hosts.


Sin Lounge: A new business has been reopened by your generous hosts! And it was even given a modern makeover. It will be located by the tattoo parlor. The front of the lounge is a normal bar, with plenty seating for all citizens. In the back room, that's where the real fun begins. No one said that atoning has to be something done alone, or be self-inflicted. Located in the back of the lounge is a room made for atonement and torture. Any sort of device that you can think of can be found there ranging from knives, potions, whips, to more archaic torture devices than one could know what to do with. If you can think it up, chances are that you can find it in this lounge.

If Things Were Different:
Your hosts would like you to share one thing that you will do differently once your debt is paid off on the network. Share how you will do better and what you will do with your second chance at life! Bond a little with your fellow citizens in a much more pleasant way.

As a note, all threads may be considered game canon if all parties agree. Hope you have fun and thank you! The game officially opened February 1st and both apps and reserves are open indefinitely. Please stop by and join us!

premise | faq | taken | reserves | apps | hiatus/drop | network | logs | ooc | mods | requests
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Test Drive #002


Welcome to Atonement's second test drive, and thank you very much for stopping by! We hope you enjoy your stay! Please refer to the prompts below for ideas, or simply make up your own! Whichever is easiest for you.

Prompts


Arrival: You don't quite remember how you arrived here. It appears that you're suddenly in a dead land with eerily red skies. The grass is dead, the trees are dying, and there's absolutely no sounds of life beyond your own footsteps, even if it feels like you're being watched somehow. Eventually along the narrow path you follow, you walk through gates that seem to guard a quiet, abandoned town and a sinking feeling starts to settle in that you are far from home and there may not be an easy way back.

The sign hanging above the gates simply says "Welcome to Penance: Home Between Homes" and nothing more.

Within the gates, there are the leftovers of what may have once been a lively, welcoming little town, if it didn't look as if people either fled or somehow vanished in the blink of an eye. There are dusty shops that are still stocked with supplies, many with their doors busted out or left open. There are homes that haven't been touched in what feels like an eternity but they still have furniture and the remnants of the people who lived there previously. Cars and bikes are littering the streets that are in varying shapes of usability. The more you look, the more unsettling everything becomes...

First Punishment: As a show of good will, your hosts will give you a very easy, albeit potentially embarrassing, task to carry out for your first punishment.

There will as few secrets in Penance as possible. Transparency is key to atonement. You will reveal at least one sin in a way that will be permanent, which means via tattoo, scarring, branding, or other permanent means somewhere on your person. For those who are unable to be injured or scarred, there will be enchanted items that will be able to pierce even the toughest skin, cut deeper than even increased healing can recover from. All necessary items will be available at the tattoo parlor in town. If desired, characters may also make an announcement on the network listing their sin(s) for judgement from their peers.

Please note that if the character insists they are free of sin, they will be provided a list of what they're guilty of by their hosts.


And the Forecast is...: As of this morning, there will be a steady rain over Penance that will darken the skies to black and fall as if somehow tainted and muddied, followed by a cold and harsh wind that will chill one to the bone if they dare to venture out in it... which may be necessary. The ground and roads will be slick and muddied, but there will be power outages due to the weather so staying in may not be necessarily more appealing. The rain will continue steadily for a week and be intermittent the rest of the month.

However, should anyone venture to the town square in search of warmth, there will be a large tent set up that is entirely illuminated regardless of whether the rest of Penance is or not. There will be supplies such as food and water for the taking, as well as a few old blankets for people to huddle under while they wait out the storm.

Two Lies and a Truth:
Your hosts would like to start a fun little game if everyone will take out their devices and connect to the network. Think of it as a bonding exercise! Everyone could use a little support down here... it keeps morale up after all. Everyone should tell three things they've done wrong in their lives and let others guess which one is the actual sin.

Don't worry, in this case, lying will not add any time to your debts. It's just a little harmless fun.

As a note, all threads may be considered game canon if all parties agree. Hope you have fun and thank you! The game officially opened February 1st and both apps and reserves are open indefinitely. Please stop by and join us!

premise | faq | taken | reserves | apps | hiatus/drop | network | logs | ooc | mods | requests
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Test Drive #001


Welcome to Atonement's first test drive, and thank you very much for stopping by! Please refer to the prompts below for ideas, or simply make up your own, whichever is easiest for you.

Prompts


Arrival: You don't quite remember how you arrived here. It appears that you're suddenly in a dead land with eerily red skies. The grass is dead, the trees are dying, and there's absolutely no sounds of life beyond your own footsteps, even if it feels like you're being watched somehow. Eventually along the narrow path you follow, you walk through gates that seem to guard a quiet, abandoned town and a sinking feeling starts to settle in that you are far from home and there may not be an easy way back.

The sign hanging above the gates simply says "Welcome to Penance: Home Between Homes" and nothing more.

Within the gates, there are the leftovers of what may have once been a lively, welcoming little town, if it didn't look as if people either fled or somehow vanished in the blink of an eye. There are dusty shops that are still stocked with supplies, many with their doors busted out or left open. There are homes that haven't been touched in what feels like an eternity but they still have furniture and the remnants of the people who lived there previously. Cars and bikes are littering the streets that are in varying shapes of usability. The more you look, the more unsettling everything becomes...

First Punishment: As a show of good will, your hosts will give you a very easy, albeit potentially embarrassing, task to carry out for your punishment this month.

First: There will as few secrets in Penance as possible. Transparency is key to atonement. You will reveal at least one sin in a way that will be permanent, which means via tattoo, scarring, branding, or other permanent means somewhere on your person. For those who are unable to be injured or scarred, there will be enchanted items that will be able to pierce even the toughest skin, cut deeper than even increased healing can recover from. All necessary items will be available at the tattoo parlor in town. If desired, characters may also make an announcement on the network listing their sin(s) for judgement from their peers.

Please note that if the character insists they are free of sin, they will be provided a list of what they're guilty of by their hosts.


Settling: It's time to settle into a home in Penance, either alone or with roommates. There is comfort and safety in numbers after all...

Do try not to fight over housing if you've both accidentally chosen the same home... Your hosts will be very unhappy if you start a fight this early on over such a silly thing.

If settling down isn't something you feel like doing, you may go and explore anywhere that you'd like, including outside the gates. Please be aware that there may be demonic forms of all types of common animals living outside them that move swiftly and silently. They will vary in aggressiveness and tamability, so please keep this in mind.


As a note, all threads may be considered game canon if all parties agree. Hope you have fun and thank you! Game is set to officially open February 1st or when we reach a minimum of 10 players.

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