Atonement Mods (
atonementmods) wrote in
atonementooc2018-01-03 01:29 am
Entry tags:
Test Drive 001
![]() Welcome to Atonement's first test drive, and thank you very much for stopping by! Please refer to the prompts below for ideas, or simply make up your own, whichever is easiest for you. Arrival: You don't quite remember how you arrived here. It appears that you're suddenly in a dead land with eerily red skies. The grass is dead, the trees are dying, and there's absolutely no sounds of life beyond your own footsteps, even if it feels like you're being watched somehow. Eventually along the narrow path you follow, you walk through gates that seem to guard a quiet, abandoned town and a sinking feeling starts to settle in that you are far from home and there may not be an easy way back. The sign hanging above the gates simply says "Welcome to Penance: Home Between Homes" and nothing more. Within the gates, there are the leftovers of what may have once been a lively, welcoming little town, if it didn't look as if people either fled or somehow vanished in the blink of an eye. There are dusty shops that are still stocked with supplies, many with their doors busted out or left open. There are homes that haven't been touched in what feels like an eternity but they still have furniture and the remnants of the people who lived there previously. Cars and bikes are littering the streets that are in varying shapes of usability. The more you look, the more unsettling everything becomes... First Punishment: As a show of good will, your hosts will give you a very easy, albeit potentially embarrassing, task to carry out for your punishment this month. First: There will as few secrets in Penance as possible. Transparency is key to atonement. You will reveal at least one sin in a way that will be permanent, which means via tattoo, scarring, branding, or other permanent means somewhere on your person. For those who are unable to be injured or scarred, there will be enchanted items that will be able to pierce even the toughest skin, cut deeper than even increased healing can recover from. All necessary items will be available at the tattoo parlor in town. If desired, characters may also make an announcement on the network listing their sin(s) for judgement from their peers. Settling: It's time to settle into a home in Penance, either alone or with roommates. There is comfort and safety in numbers after all... Do try not to fight over housing if you've both accidentally chosen the same home... Your hosts will be very unhappy if you start a fight this early on over such a silly thing. If settling down isn't something you feel like doing, you may go and explore anywhere that you'd like, including outside the gates. Please be aware that there may be demonic forms of all types of common animals living outside them that move swiftly and silently. They will vary in aggressiveness and tamability, so please keep this in mind. As a note, all threads may be considered game canon if all parties agree. Hope you have fun and thank you! Game is set to officially open February 1st or when we reach a minimum of 10 players. |


Phasma - Star Wars (New Trilogy) -- Pardon the lack of TLJ icons NOT THAT THERE IS MUCH......
The armor is damaged, the helmet cracked and missing a segment over the eye. But she wears it as though it's spotless, fearlessly walking through the streets as she searches for supplies or signs of life. The former is easy to find, as...desolate as it is. As though everyone evacuated suddenly, without much time to pack.
Phasma sets this thought aside as she spots a moving figure, adjusting her stride and calling out, "You there, halt!"
--
PUNISHMENT
[Phasma would argue she is free from sin. She would also argue that it does not matter, and that all of this is nerfshit- but she's hardly a choice in this, does she?
MURDERER finds its way tattooed on the back of her left hand. It's crude, the work of someone without experience in the art. But the lines are surprisingly steady, without any sign of hesitation or flinching.
She also lingers in the parlor for some time, afterwards, glove and helm replaced. Are you perhaps not able to mark yourself? You might be able to convince her to take her hand to you.]
--
SETTLING
[Is it really any surprise that Phasma seeks out a place not so much for shelter or comfort, but for its ease of defense? Even then it's hardly much - mostly a place for her to take stock of what she has, and what few things she's found. Her helmet remains on, stubbornly, for all that it's worth here.
Even with her face hidden, though, her sour attitude is present in her posture, her movements, the way she'll toss something aside in a rare show of pique.
For anyone that approachs, they're greeted by a stare - glare? - and her stopping what she's doing. Guess who isn't welcome?
Hint: It's You.]
--
((Can adjust format/etc as needed! I'll match yours.))
Arrival!
A knife might not be easy to penetrate that.
"Do you need something?" He asks, staring up at that one eye that he can see, bright blue in the crack of silver. Shoulders squared, head up, he's a proud man and won't subject himself to whatever this person wants.
no subject
"What is this place?" she demands with the air of someone used to giving orders - and having them followed.
no subject
He doesn't exactly looked surprised to hear a woman behind that armor. All sorts of different people in the afterlife, and none of them any stranger than the next. But he does crease his brow at her question- and the implied order for him to tell her what he knows.
"New myself." It isn't an answer.
no subject
"Then how did you get here?"
no subject
So he shrugs. Rolls his shoulders in a casual manner, all the while keeping his hands on his belt.
"Same as you, I suppose."